Fleet

Live worker capacity, refreshed every 5s.

Live workers

0 registered

Slot utilization

Free slots

idle headroom

Jobs queued

waiting for placement

Desired capacity

Running

Current desired

Bounds

Manual override

Temporary capacity floor override. Desired = max(override, autoscaler).

Min workers

Expires after

Worker pools (ranked)

Cross-region GPU pools in priority order. Demand fills rank 0 first, then spills down.

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Allocation failures

Recent failed scaling activities.

No recent capacity failures.

Trends

Pool size vs demand (slots)

Demand = used + queued. Red bands: pool dipped under demand.

Free slots: required vs actual

Required line unavailable (no scaler policy reported).

Free-slot balance

Pool size − demand. Negative (red bands): jobs queued with no slot anywhere.

Live workers & queued jobs

Session lifecycle (per period)

Workers

0 shown

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