Fleet
Live worker capacity, refreshed every 5s.
Live workers
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0 registered
Slot utilization
—
Free slots
—
idle headroom —
Jobs queued
—
waiting for placement
Desired capacity
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Running
—
Current desired
—
Bounds
—
Manual override
Temporary capacity floor override. Desired = max(override, autoscaler).
Min workers
Expires after
Worker pools (ranked)
Cross-region GPU pools in priority order. Demand fills rank 0 first, then spills down.
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Allocation failures
Recent failed scaling activities.
No recent capacity failures.
Trends
Pool size vs demand (slots)
Demand = used + queued. Red bands: pool dipped under demand.
Free slots: required vs actual
Required line unavailable (no scaler policy reported).
Free-slot balance
Pool size − demand. Negative (red bands): jobs queued with no slot anywhere.
Live workers & queued jobs
Session lifecycle (per period)
Workers
0 shown
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